![]() The options available depend on the version of the Editor that you are working on. #define directive for assertions control process. #define directive for calling Unity Analytics Abbreviation of Unity Analytics See in Glossary methods from your game code. #define directive for the Facebook platform (WebGL or Windows standalone). The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. #define directive for WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. Additionally WINDOWS_UWP is defined when compiling C# files against. #define directive for Universal Windows Platform. Universal Windows Platform, however, supports only two. Unity supports three different scripting backends depending on target platform: Mono. NET scripting backend A framework that powers scripting in Unity. ![]() Additionally, NETFX_CORE is defined when compiling C# files against. #define directive for Universal Windows Platform An IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. #define directive for the Apple TV platform. #define directive for the Tizen platform. #define directive for the Magic Leap OS platform. #define directive for executing Xbox One code. #define directive for running PlayStation 4 code. #define directive for the Android platform. #define directive for compiling/executing code for the iOS platform. #define directive for compiling/executing code for the Wii console. ![]() #define directive for compiling/executing code for any standalone platform (Mac OS X, Windows or Linux). #define directive for compiling/executing code specifically for Linux standalone applications. #define directive for compiling/executing code specifically for Windows standalone applications. #define directive to compile or execute code specifically for Mac OS X (including Universal, PPC and Intel architectures). #define directive for Editor code on Linux. #define directive for Editor code on Mac OS X. ![]() ![]() #define directive for Editor code on Windows. #define directive to call Unity Editor scripts from your game code. The platform #define directives that Unity supports for your scripts are as follows: Define You can run this code within the Unity Editor, so you can compile the code specifically for your target platform and test it in the Editor. More info See in Glossary to compile and execute a section of code exclusively for one of the supported platforms. Published under license with Merriam-Webster, Incorporated.Unity’s Platform Dependent Compilation feature consists of some preprocessor directives that let you partition your scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. Source: Merriam-Webster's Dictionary of Law ©1996. Conveying a common right of possession or enjoyment creates the unity of possession. Conveying the same interest (as fee simple absolute) to the cotenants creates the unity of interest. Conveying the interests of the cotenants in the same instrument creates the unity of title. Conveying the interests of the cotenants at the same time creates the unity of time. : the quality or state of being one, single, whole, or the same Ģ : an aspect (as time, title, interest, or possession) of a joint tenancy that must be identical as it relates to the cotenants NOTE: At common law, all four unities were required to be present for a joint tenancy. 1 : the quality or state of not being multiple ![]()
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